Earlier this year, Bethesda’s Todd Howard said the game was a “long way off” when asked whether the team was working on the Skyrim sequel.
“I think it’s good in these moments to tell our fans, ‘Yes, of course we are. It’s something we love.’ But it is – you know, I have to be careful what I say – it’s a very long way off.”
“And we actually have two other large projects we’re also doing that are bigger than anything we’ve done,” he continued. “People will probably hear about those probably even before Elder Scrolls 6. And that’ll make sense many years from now.
“We think very long-term. We’re not a developer that’s going to rush something like this out. When you think about what is the future of that kind of game, we have a pretty good idea of what that’s going to be, and it’s just going to take technology and time we don’t necessarily have right now.”
When producing Skyrim, Bethesda Game Studios used a fairly small team of around 100 developers, where the big AAA releases like Assassin’s Creed will have upwards of 1,000 working on them at certain points. How do you think companies like EA crank out a new instalment of their big franchises every year?
This means that unless Bethesda has quietly been doubling (or more) its development team over the last year or two, the ‘next Skyrim’ will have only become the lead project when Fallout 4 went gold in October. This is when the code that ships on game discs is cemented.
Part of the Bethesda Game Studios team will also have continued to work on Fallout 4, first for the frenzied bug fixes always required with one of these sprawling games, then Fallout 4 DLC. There’s going to be several waves of the stuff throughout 2016, and it doesn’t make itself.